# amara.01c.ai > AI-optimized mirror of amara.01c.ai containing 11 pages totalling 6,835 words of clean markdown content, structured data, and semantic HTML. Original source: https://amara.01c.ai/. Last updated: 2026-04-30T22:06:43.120Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [3D environments in seconds](/site-root.html): Generate 3D models from images with AI. Transform your 2D images into high-quality 3D assets instantly. (202 words) ## Articles & Blog Posts - [plugin/index.html](/plugin/index.html) (1 words) - [legal/terms/index.html](/legal/terms/index.html) (1 words) - [Website Privacy Policy](/legal/privacy/index.html): Privacy Policy for Amara by Zero One Creative Ltd. (1,844 words) - [Changelog](/changelog/index.html): New updates and product improvements to Amara. (864 words) - [auth/login/index.html](/auth/login/index.html) (1 words) - [Amara Academy](/academy/index.html): Learn how to build immersive 3D experiences with Amara. Tutorials, guides, and best practices., Day 22 post-launch: feature #22 Co-Creation Mode Amara now fully collaborates with you during scene creation. The system works with you step by step, understanding what you want to build and letting you define the details. You can guide the layout, select assets, arrange the space, and shape the scene as it comes together. Amara represents a shift from manual scene construction to collaborative world-building. AI supports the process while you stay in creative control. #Gamedev #3D #UnrealEngine #VFX Team Zero One Creative = Team Velocity, Day 21 post-launch: feature #21 Floorplan to 3D Scene Upload a floor plan (even a rough sketch, with or without measurements) and Amara turns it into a usable 3D layout inside Unreal. Walls, room boundaries, and proportions. Most useful when you already have a spatial idea, from an architectural plan, interior concept, or level layout, and want to visualise and iterate on it quickly in 3D. Team Zero One Creative = Team Velocity , Day 20 post-launch: feature #20 Scene Lighting Traditionally in Unreal Engine, lighting 💡 a scene means manually placing point lights, adjusting intensity and shadow settings, and rebalancing exposure until it feels right. Now, you can simply ask for any lighting style you prefer, and Amara will automatically place it. What lighting style should we add next: cinematic, studio, or moody? Team Zero One Creative = Team Velocity #Unrealengine #VFX #Gamedev, Day 19 post launch = feature #19 Create a scene from a templates Team Zero One Creative = Team Velocity, Day 18 post-launch: Feature #18 Scene Population: Intelligent Clutter Just ask Amara to add clutter, and she understands what objects belong in the scene: selecting, placing, and distributing them naturally with correct scale, spacing, and context. Not random clutter. Context-aware population. Team Zero One Creative = Team Velocity, Day 17 post-launch: Feature #17 Scene Refinement: Rotation Fix Objects facing the wrong way? Just ask Amara to fix the rotation. Amara understands spatial context and automatically rotates objects to the orientation that makes the most sense in the scene. In this example, Amara reasoned: ”both should face into the room instead of toward the wall”. Not just geometry, scene understanding. Team Zero One Creative = team Velocity, Day 16 post-launch = Feature #16 Type “fix the scale” or click Scene Refinement and Amara automatically detects which objects are incorrectly sized, then rescales them to match the environment. In this scene, Amara even identified: "Vase is scaled to 4x (156cm tall - enormous for a vase!)" without us specifying anything. Because Amara understands real-world proportions and spatial context. Follow for tomorrow’s feature! Team Zero One Creative = Team Velocity, Day 15 post-launch: feature 15 shipped Scene Refinement: Auto Composition Amara understands spatial logic and environmental composition. Hit Scene Refinement and let the system fix objects’ placement for you. No manual moving or scene cleanup needed. Stay in flow ⚡️, Day 14 post launch = Feature #14 Scene Refinement: Object Grounding Amara understands real-world physics. If objects are floating, you can simply prompt Amara to fix the scene. The system detects gravity, contact points, and support surfaces, then automatically snaps objects into physically plausible positions (on floors, furniture, and other surfaces) while maintaining the scene layout. Team Zero One Creative = Team Velocity, Day 13. New feature shipped. Introducing Randomised Seed. Turn off Fixed Seed and every generation becomes a new variation: same image, different outcome. Perfect for exploration, ideation, and discovering forms you didn’t expect. Create more. Iterate faster. Stay in flow ⚡️, Day 11 post launch = Feature #11 Resolution Fast vs Detailed on the same helmet 🪖 Notice how the engravings sharpen, the edges clean up, and the surface definition is reduced. Resolution controls refinement and generation quality, rather than geometry or texture size. Team Zero One Creative = Team Velocity, Day 10 post launch = Feature #10 Releasing Texture Size live on Amara. Nothing else changed: same input image, same poly count, same resolution. Watch the leather grain go from sharp → soft as the texture resolution decreases. Team Zero One Creative = Team Velocity, Day 9 of shipping a new feature per day. Click the arrow to switch from Orbital View → Fly View. Then move freely using WASD controls, just like in a game. Fly View lets you navigate your scene from inside, explore meshes at human scale, and position your camera exactly where you want it. Build. Explore. Stay in flow., Day 7 post-launch: Feature #7 shipped. You asked and we added, Bite size update: You can now copy images from Amara Mesh Gen to your clipboard and paste it anywhere. Zero One Creative = Team Velocity, We just made asset search feel intuitive. Our latest feature is: "Semantic Search: Search by Meaning" ⏱️Before: type AM_MeshGen_Floor_Lamp02 and retrieve 1 asset ⚡️Now: type Lamp and retrieve all related assets This removes the filename tax teams pay when browsing large libraries. Describe what you need in plain English, and Amara instantly recommends the best matches. , No more browsing for asset names. We just released a new feature: Amara’s Semantic Search - Style Mode. You can now find what you need by style, not exact file names. In this demo, we simply type "Gothic style furniture" and Amara instantly surfaces matching assets. Search by style. Build faster. Stay in flow. , Need the Amara API key for Unreal? This short demo walks through: UE5 Plugin Dashboard → Create API key → Open Unreal Engine → Connect 200+ organisations already signed up. Try it yourself ⬇️, New Feature: API Access You can now access API for Amara 3D Mesh Generator inside your own app. Zero One Creative = Team Velocity (3,673 words) - [Support Center](/support/index.html): Get support, documentation, and community links for Amara. (96 words) - [feedback/index.html](/feedback/index.html) (1 words) - [auth/signup/index.html](/auth/signup/index.html) (1 words) - [Product Demos](/demo/index.html): Preview the Amara mesh generator and Unreal Engine plugin demos., Click through a step-by-step, interactive demo walkthrough of 01c, powered by Supademo., In this video, I walk you through how to use Amara for building indoor environments. I demonstrate how to create a room, refine the scene, and make specific edits based on your preferences. I also highlight the importance of having a correct viewport and how the system can automatically adjust assets for you. Please take note of the options available for asset management and feel free to ask for specific changes as needed. Let’s get started on creating your ideal environment! 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